Design Style Names
What are the names of common UI design styles like glassmorphism and neumorphism? Common style names are Flat design, Skeuomorphism, Neumorphism, Glassmorphism, Liquid Glass, Brutalism and Claymorphism.
Name a style instead of saying "make it pretty" and the AI sets texture, shadow and transparency to match.
Terms and previews
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Flat design
Solid color areas only, no shadows or texture
Skeuomorphism
Imitates the texture of real objects such as leather, paper and metal
Neumorphism
Soft shadows that make shapes look raised or pressed in, in the same color as the background
Glassmorphism
A translucent glass panel with the background blurred behind it
Liquid Glass
The glass material Apple has used since iOS 26, which bends light like a water drop
Brutalism
Thick borders, primary colors and a deliberately rough layout
Claymorphism
A soft, rounded, clay-like 3D feel
How to use it
- Pick one style per screen. Mixing glass and brutalism makes neither work.
- Glass styles need a background behind them (a photo, color blur) for the effect to show. On a white background it is just a gray panel.
- Text on a translucent panel easily loses contrast. Raise the panel opacity or enlarge the text.
- In neumorphism, button edges blur and it is hard to tell what is tappable. Use a strong color for main buttons.
Prompts to copy
Glass player screen
Build a music app playback screen in Glassmorphism style. - The background is the album cover, enlarged and blurred. - Playback controls sit on a translucent glass panel. Background blur 20px, white at 15% opacity. - Adjust the panel opacity so the contrast between text and background is at least 4.5:1. - Do not use the glass effect on any other element.
Source posts: @uxwoodytips